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Adventures in the forgotten realms mtg
Adventures in the forgotten realms mtg





adventures in the forgotten realms mtg

Today we roll out with the new Commander Decks, previewed courtesy of Good Morning Magic.Īs Gavin Verhey explains, there are four Commander decks in all, and each deck comes with at least two different creatures that can command that deck, and for this set, you have your choice of a hero (each of the four heroes are in an adventuring party) OR a fearsome monster. Let’s take a look once more at the upcoming cards for Adventures in the Forgotten Realms as we kick off the preview week–which means a whole lot of new cards. Overall, Planar Portal is a slow, value-oriented political deck with lots of card and mana generation to support its weaker color identity.Adventures in the Forgotten Realms preview week is this week, which means it’s time to dig through new cards–and today, it’s Commander decks! He can goad enemy creatures and incentivize his controller's opponents to fight amongst themselves. Karazikar is a powerful beholder who appears in the Out of the Abyss adventure, trying to seize the powerful reality-warping abilities of the Maze Engine. This ability can only trigger once per creature but is still plenty powerful. This is represented on his card by his reanimation ability, which lets him steal opposing creatures by paying life. Lorcan is a half-devil from the Forgotten Realms who amuses himself by "collecting" warlocks to make pacts with. The deck's alternate commanders are Lorcan, Warlock Collector and Karazikar, the Eye Tyrant. This is meant to represent Prosper's connection to strange, otherworldly planes and triggers off of plenty of red impulsive draw effects. His other ability synergizes with this, creating a treasure token every time his controller casts a spell from exile. Instead, it gives Prosper's controller an extra impulsive draw each turn. His card stretches the definition of the "Mystic Arcanum" ability, which usually refers to a warlock spell of 6th level or higher. He's a Tiefling Warlock with a Pact of the Tome, although his exact patron is unknown. Planar Portal is helmed by Prosper, Tome-Bound. Overall, Dungeons of Death is a control deck with a graveyard focus, requiring careful management of resources to stay ahead. Minn creates Illusions whenever her controller draws their second card each turn and can use the death of any Illusion to cheat out expensive permanents. This can be bypassed with a sacrifice outlet to get rid of the old creature before blinking Nihiloor to take new ones. Nihiloor is a mindflayer who appears in Waterdeep: Dragon Heist, working for the beholder Xanathar. It can take control of an opponent's creatures, although with a restriction of only one creature per opponent at a time. The deck's alternate commanders are Minn, Gnome Illusionist and Nihiloor. This means her controller will want to use the Tomb of Annihilation, which features the shortest path to completion out of the three available dungeons. She also has an ability that triggers whenever the player completes a dungeon, reanimating a creature from their graveyard. Her card makes use of Adventures in the Forgotten Realms' new venture mechanic, which lets her controller progress through one of three different dungeons. Although the white in her color identity suggests she leans more towards a Neutral or Good interpretation of the dark art, she's a human necromancer.

adventures in the forgotten realms mtg

It's at its best when stacking buffs onto an individual creature but can leave itself open to retaliation if those creatures are removed.ĭungeons of Death is helmed by Sefris of the Hidden Ways. Overall, Aura of Courage is a powerful but fragile deck. Storvald is a frost giant from Storm King's Thunder and makes other creatures harder to target while also altering their base power/toughness. She gets stronger for each arrow in her quiver (mechanically represented here as Equipment) and can remove them to "shoot" at another creature in combat. Catti-brie is the wife of Drizzt Do'Urden in the world of the Forgotten Realms and synergizes with Galea's Equipment subtheme. The deck's alternate commanders are Storvald, Frost Giant Jarl and Catti-brie of Mithral Hall. All of this adds up to a "Voltron" deck, stacking a boatload of Auras and Equipment onto Galea in the hopes of knocking opponents out with commander damage. It also incentivizes playing Equipment with high equip costs since Equipment played from Galea's effect doesn't need to be equipped. Her color identity gives the deck access to green, white and blue, alongside an effect that synergizes with Aura and Equipment. Aura of Courage is helmed by Galea, Kindler of Hope. She's an elven Oath of Ancients paladin dedicated to protecting the natural world and the joy and wonder within it.







Adventures in the forgotten realms mtg